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Fictitious Play with Inertia Learns Pure Equilibria in Distributed Games with Incomplete Information

机译:虚拟的Inertia游戏在分布式游戏中学习纯粹的均衡   不完整的信息

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摘要

The paper studies a class of learning dynamics, termed inertial best responsedynamics, based on the Fictitious Play (FP) algorithm. A general convergenceresult is established showing that inertial best response dynamics converge,almost surely, to pure-strategy Nash equilibrium (NE). As an application of thegeneral result, the paper considers learning in a setting where (i) playershave some uncertainty about the underlying state of the world, and (ii) allinter-agent communication is restricted to a preassigned (possibly sparse)communication graph. The paper studies two particular instances of inertialbest response dynamics in this setting: FP with inertia and Joint Strategy FPwith inertia. General conditions are established under which the algorithmsconverge to pure-strategy NE, and a fully distributed variant of each algorithmis presented. Finally, numerical simulations are provided which verify thefindings.
机译:本文研究了一种基于虚拟游戏(FP)算法的学习动力学,称为惯性最佳响应动力学。建立了一般收敛结果,表明惯性最佳响应动力学几乎可以肯定地收敛到纯策略纳什均衡(NE)。作为一般结果的一种应用,本文考虑在以下情况下进行学习:(i)玩家对世界的基本状态有一定的不确定性,并且(ii)所有代理间的通信仅限于预先指定的(可能是稀疏的)通信图。本文研究了在这种情况下惯性最佳响应动力学的两个特定实例:带惯性的FP和带惯性的联合策略FP。建立了将算法收敛到纯策略NE的一般条件,并提出了每种算法的完全分布式变体。最后,提供了数值模拟以验证发现。

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